![]() With new background information for your campaigns. Modules: GDW will be issuing a series of adventure modules, #SPACE PUNKS BORDERLANDS RIPOFF PLUS#With information on enemy units, nearby towns, rumorsĪnd prisoner interrogations, and radio traffic, plus an ac¬Ĭount of the death of 5th division and the division's last A beginning adventure,Įscape from Kalisz, forms the basis of a whole campaign, Lengthy chronology of the war's first five years and notes ![]() In great detail without slowing the game.īackground: Extensive background notes are included: a Because vehicles are rare, they can be described Gear of 1995 and the primitive makeshifts of 2000 -areĬovered. Quickly flesh out important NPCs with complex motives.Įquipment: All kinds of equipment-the advanced military Thing from alcohol distillation to grenade fishing.Įncounters: Immense variety of encounters results from aįew die rolls: people of all kinds-enemy units, traders,īandits, refugees-plus towns and farmhouses, animals, People and vehicles running: finding food and fuel, repairĪnd maintenance, avoiding radiation and disease-every¬ Survival: Rules are provided for everything needed to keep ![]() Many tasks are described in the rules, and it's easy Any task can be resolvedīy determining its difficulty and the applicable skill or at¬ Questions: did you hit? where did you hit? and how hardĭid you hit? Coolness under fire is a major factor inĬombat-inexperienced characters may panic and freeze. ^ The real trick in game design is to produceĭetailed, accurate effects with simple systems.Ĭombat: Everything from a kick in the head to an artilleryīarrage on an M1E2 tank is settled by answering three #73 The Magazine of Adventure Gaming $3.00 ![]()
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